150 lines
4.6 KiB
JavaScript
150 lines
4.6 KiB
JavaScript
/**
|
|
* jQuery Roundabout Shapes v1.1
|
|
* http://fredhq.com/projects/roundabout-shapes/
|
|
*
|
|
* Provides additional paths along which items can move for the
|
|
* jQuery Roundabout plugin (v1.0+).
|
|
*
|
|
* Terms of Use // jQuery Roundabout Shapes
|
|
*
|
|
* Open source under the BSD license
|
|
*
|
|
* Copyright (c) 2009, Fred LeBlanc
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* - Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* - Redistributions in binary form must reproduce the above
|
|
* copyright notice, this list of conditions and the following
|
|
* disclaimer in the documentation and/or other materials provided
|
|
* with the distribution.
|
|
* - Neither the name of the author nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this
|
|
* software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
jQuery.extend(jQuery.roundabout_shape,
|
|
{
|
|
theJuggler: function(r, a, t) {
|
|
return {
|
|
x: Math.sin(r + a),
|
|
y: Math.tan(Math.exp(Math.log(r)) + a) / (t - 1),
|
|
z: (Math.cos(r + a) + 1) / 2,
|
|
scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
|
|
};
|
|
},
|
|
figure8: function(r, a, t) {
|
|
return {
|
|
x: Math.sin(r * 2 + a),
|
|
y: (Math.sin(r + Math.PI/2 + a) / 8) * t,
|
|
z: (Math.cos(r + a) + 1) / 2,
|
|
scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
|
|
};
|
|
},
|
|
waterWheel: function(r, a, t) {
|
|
return {
|
|
x: (Math.sin(r + Math.PI/2 + a) / 8) * t,
|
|
y: Math.sin(r + a) / (Math.PI/2),
|
|
z: (Math.cos(r + a) + 1) / 2,
|
|
scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
|
|
};
|
|
},
|
|
square: function(r, a, t) {
|
|
var sq_x, sq_y, sq_z;
|
|
|
|
if (r <= Math.PI/2) {
|
|
sq_x = (2/Math.PI) * r;
|
|
sq_y = -(2/Math.PI) * r + 1;
|
|
sq_z = -(1/Math.PI) * r + 1;
|
|
} else if (r > Math.PI/2 && r <= Math.PI) {
|
|
sq_x = -(2/Math.PI) * r + 2;
|
|
sq_y = -(2/Math.PI) * r + 1;
|
|
sq_z = -(1/Math.PI) * r + 1;
|
|
} else if (r > Math.PI && r <= (3 * Math.PI) / 2) {
|
|
sq_x = -(2/Math.PI) * r + 2;
|
|
sq_y = (2/Math.PI) * r - 3;
|
|
sq_z = (1/Math.PI) * r - 1;
|
|
} else {
|
|
sq_x = (2/Math.PI) * r - 4;
|
|
sq_y = (2/Math.PI) * r - 3;
|
|
sq_z = (1/Math.PI) * r - 1;
|
|
}
|
|
|
|
return {
|
|
x: sq_x,
|
|
y: sq_y * t,
|
|
z: sq_z,
|
|
scale: sq_z
|
|
}
|
|
},
|
|
conveyorBeltLeft: function(r, a, t) {
|
|
return {
|
|
x: -Math.cos(r + a),
|
|
y: (Math.cos(r + 3*Math.PI/2 + a) / 8) * t,
|
|
z: (Math.sin(r + a) + 1) / 2,
|
|
scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
|
|
};
|
|
},
|
|
conveyorBeltRight: function(r, a, t) {
|
|
return {
|
|
x: Math.cos(r + a),
|
|
y: (Math.cos(r + 3*Math.PI/2 + a) / 8) * t,
|
|
z: (Math.sin(r + a) + 1) / 2,
|
|
scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
|
|
};
|
|
},
|
|
goodbyeCruelWorld: function(r, a, t) {
|
|
return {
|
|
x: Math.sin(r + a),
|
|
y: (Math.tan(r + 3*Math.PI/2 + a) / 8) * (t + 0.5),
|
|
z: (Math.sin(r + a) + 1) / 2,
|
|
scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
|
|
};
|
|
},
|
|
diagonalRingLeft: function(r, a, t) {
|
|
return {
|
|
x: Math.sin(r + a),
|
|
y: -Math.cos(r + Math.tan(Math.cos(a))) / (t + 1.5),
|
|
z: (Math.cos(r + a) + 1) / 2,
|
|
scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
|
|
};
|
|
},
|
|
diagonalRingRight: function(r, a, t) {
|
|
return {
|
|
x: Math.sin(r + a),
|
|
y: Math.cos(r + Math.tan(Math.cos(a))) / (t + 1.5),
|
|
z: (Math.cos(r + a) + 1) / 2,
|
|
scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
|
|
};
|
|
},
|
|
rollerCoaster: function(r, a, t) {
|
|
return {
|
|
x: Math.sin(r + a),
|
|
y: Math.sin((2 + t) * r),
|
|
z: (Math.cos(r + a) + 1) / 2,
|
|
scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
|
|
}
|
|
},
|
|
tearDrop: function(r, a, t) {
|
|
return {
|
|
x: Math.sin(r + a),
|
|
y: -Math.sin(r/2 + t) + 0.35,
|
|
z: (Math.cos(r + a) + 1) / 2,
|
|
scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
|
|
}
|
|
}
|
|
}); |